package Game;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;//性别
    private String face;//长相是随机的
    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role(String name, int blood, char gender) {
        this.blood = blood;
        this.name = name;
        this.gender = gender;
        //随机长相
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public Role() {

    }

    public void setFace(char gender) {
        Random r = new Random();

        if (gender == '男') {
            //丛boyfaces中随机
            int index = r.nextInt(boyfaces.length);//获得随机索引,对于男的数组
            this.face = boyfaces[index];
        } else if (gender == '女') {
            //丛girlfaces中随机
            int index = r.nextInt(girlfaces.length);//获得随机索引,对于女的数组
            this.face = girlfaces[index];
        } else {
            this.face = "面目狰狞";
        }
        this.face = face;
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击别人
    //谁攻击谁
    //方法调用者攻击参数
    //role1.攻击(role2)
    public void attack(Role role) {
        Random r=new Random();
        int index=r.nextInt(attacks_desc.length);
        String kungFu=attacks_desc[index];

        //输出一个攻击的效果
        System.out.printf(kungFu,this.getName(),role.getName());


        //计算造成的伤害1~20
        int hurt = r.nextInt(20) + 1;//[0,20)

        //修改被攻击对象的血量

        int remainBlood = role.getBlood() - hurt;//剩余血量

        remainBlood = remainBlood < 0 ? 0 : remainBlood;//看血量是否为负数
        //修改挨揍的人的血量
        role.setBlood(remainBlood);
        //受伤的描述
        //血量>90 0索引的描述
        //80-90  1索引的描述
        //70-80 ......;
        if(remainBlood>90){
            System.out.printf(injureds_desc[0],role.getName());
            System.out.println();
        }else if(remainBlood>80){
            System.out.printf(injureds_desc[1],role.getName());
            System.out.println();
        }else if(remainBlood>70){
            System.out.printf(injureds_desc[2],role.getName());
            System.out.println();
        }else if(remainBlood>60){
            System.out.printf(injureds_desc[3],role.getName());
            System.out.println();
        }else if(remainBlood>40){
            System.out.printf(injureds_desc[4],role.getName());
            System.out.println();
        }else if(remainBlood>20){
            System.out.printf(injureds_desc[5],role.getName());
            System.out.println();
        }else if(remainBlood>10){
            System.out.printf(injureds_desc[6],role.getName());
            System.out.println();
        }



    }

    public void showRoleInfo() {
        System.out.println("姓名为" + getName());
        System.out.println("血量为" + getBlood());
        System.out.println("性别为" + getGender());
        System.out.println("颜值为" + getFace());
    }
}
